The new gamemode is a complete rewrite of Falcos DarkRP, from a clients perspective there won't be many noticeable differences in terms of gameplay. The intention of the rewrite was to create a gamemode which was suited for us, the public darkrp gamemode is developed in way that anyone can install it within minutes. This results in major overhead and unnecessary features which aren't used, immensely decreasing client and server performance. Alongside this Falcos DarkRP uses many outdated gLUA functions and methods further decreasing performance.
Major Update Features
Employment System Integration
Roles which are intended for hiring will now use the hiring system. This system allows an employer (almost every role on the server) to easily hire employees. Roles which can be employed include: PMC, Battle Medic, Security Guard & Mercenary. When a player chooses to employee, the employee has a choice to accept or deny this job request.
The hit system has been completely revamped into a bounty system. Targets may be killed by any hitman/assassin, targets will be listed on the top right of the client hud.
The gang system has been replaced with Organisations. Many of the features from the old gang system have been removed as they were rarely used. This new system includes the features that are important.
Org features include:
- Custom Organisation Ranks
- Custom Organisation MOTD
- Custom Organisation Tag Colour [For premium orgs]
For the first week of the update vayne will be handing out free premium org upgrades for VIP and Trusted players, Pm him on discord to receive your free premium org upgrade.
Karma will be a new system all users will get to love with the release of this update. Do you like to play on the edge, your experience made up entirely of raiding, murder and robbery? This lifestyle will show off greatly on your karma score, as you'll most likely sit around an overall 0. Although this may seem like nothing but a number, Karma actually reflects greatly on your interaction with roleplay functionality within the update. The lower the karma means the longer the jail the time, the more expensive bail is etc. The higher the karma however, the more advantages you gain, you're faced with shorter jail times instead of the long sentences of someone with lower karma.
All jobs that either spawn with a weapon or have any abusive power such as access to the spawning of weapons have been locked to a 2 hour required playtime.
The jobs that have been affected by this security measure are:
- Gun Dealer
- Mob Boss
Camera and Fists sweps have been removed from the default kit, Now 2 hours or more playtime will be required to spawn with these.
Automated Police Wanting
Commit a crime infront of a police officer? If you're in their line of site or vicinity, you will be automatically wanted for the crime that you commited. Examples for this are prostitution and rape.
F4 Menu Actions
Some roleplay features are no longer client only and will appear in proximity to players within a set distance.
These features are:
- Flip a coin
- Draw a card
- Roll the dice
- Roll a random number
New Weapon Base
It's time to say goodbye to the beloved M9K weapon base and time to welcome our custom weapon base. The new weapon base will consist of a variety of weapons, some familiar to players who have played CSS before. These weapons have been balanced accordingly and all weapons have a critical role in certain skirmishes and we are looking forward to the players trying these first hand.
A full list of these weapons can be found below:
[+ New] Combo Fist
[+ New] Pimp Hand
[+ New] Taser
[= Rewrite] New Climb SWEP System
[= Rewrite] Suicide Bomb
[+ New] Metal Detector: Automated weapon checker
[+ New] Disguise Kit: Disguise as other jobs
[+ New] Dumpster: Scavenge for meth and other goodies as a hobo
[= Rewrite] Arrest NPC (Now integrated with the arrest system of the gamemode)
[= Rewrite] Police Armoury
[- Removed] Health and Armor stations: Gundealers and black market dealers now sell kevlar and police can get Armor from the armory
[+ Changed] Cocaine Dealer is now 'Pablo'
[+ Changed] Weed Dealer is now 'Jerome'
[+ Changed] Meth Dealer is now 'Vladimir'
[+ New] Unbreakable: A measure to making sure your dynamic wooden chairs wont break under gunfire.
[+ New] Staff: Staff ranks now have access to playercolorizer, light and lamp tools
[= Rewrite] Textscreen: Optimisation, new fonts and a better overall look.
[= Rewrite] Stacker: More exploits have been fixed out of our stacker tool.
[= Rewrite] Precision: More exploits have been fixed out of our precision tool.
[+ New] Thug
[+ New] Pimp
[+ New] Prostitute
[+ New] Hacker
[= Rework] Undercover Cop: Undercover police officers can now go undercover/disguise as other jobs, Cooldown time scales with rank
[= Rework] Juggernaut: Juggernaut armor values now scale dependant on rank
[= Rework] Assassin: Assassin can now disguise as other jobs
[= Rework] Junkie: Reworked junkie job and added new features
[= Changed] Mercenary Model
[= Changed] Juggernaut Model
[- Removed] Crips & Bloods
[- Removed] Ninja
All of the items which were blacklisted are now completely removed from the server, cleaning up the wiremod browser.
Along with that wiremod has been optimised with many exploits fixed and may be seen accessible for non trusted ranks in future.
Some wiremod features have unfortunately been disabled while they are fixed (This includes rangers).
Simple third person has been replaced with our new improved system which includes free look when pressing ALT (similar to Arma, rust etc.) and offset options.
You now have wearable hats that can be purchased and displayed on your model (Hats require tf2 to be installed to be seen), these can also be bought through credits.
User Interface Updates
New Client HUD
A big change for some users, our new update introduces are more organised, sleek user interface which tracks all the users needs out of sight from gameplay.
Our F4 menu has also seen a change, with the introduction to the employment section mentioned earlier but also with new icons for sections on our f4 new and old.
Behind The Scene Updates
The admin system has been changed as we are no longer using serverguard, this will hopefully increase the ease of use when it comes to administration and hopefully will be a more fluid and easy-to-use system.
A notable feature for all community members is our new "admin mode", when staff are not in admin mode they cannot use noclip or any other easily abused features. This aims to mitigate staff abuse, allowing for an equal experience across the community.
Falco Prop Protection (FPP) is implemented alongside Falcos DarkRP. With the un-optimised nature of DarkRP, we have decided to not use FPP and instead a rewritten prop protection, directly interacting with the new gamemode. While testing this prop protection we have noticed a massive performance increase compared to FPP.
The new prop protection now uses a whitelist, the list of whitelisted items may found in the spawnmenu in the "Supremacy Whitelist" tab.
A lot of props you may have used for building could be excluded from the whitelist, if there are props you feel absolutely essential for building speak to a head admin or higher and they will see what they can do about adding to the whitelist.
Credit Store Introduction
With the new update comes new packages for the users to pick up to help supports supremacy's development. On the credit store panel you can find a range of items available for purchase.
Some of these items include:
- Credit Bundles
- VIP Benefits
In saying this, it will still not be necessary to donate in order to progress past a certain point that is deemed unattainable. All that is available for purchase within the credit store is obtainable without any payments.
uTime has been removed and we now use the time logged within our gamemode, the new game time can be found in the scoreboard
Ammo is no longer an entity and is purchased when accessed through the F4 menu.
Taunting/Acts are now handled through the Context Menu (C)
So it's a different "Gamemode"?
Yes and no. The gamemode is still DarkRP and the gameplay is the same. What makes it a different "gamemode" are the changes at the back end.
Will i keep my ingame rank?
Yes, however we transferred ranks the day before the update, If you are missing your VIP or trusted rank pm a Head Admin or higher on discord with proof of donation or a link to your trusted application
Will my money be reset?
Money will not be reset, we were able to convert your old money to the new database.
Will my playtime be reset?
Yes unfortunately your current playtime will be reset in the new update, If you have screenshot proof of your playtime and speak to a head admin they may restore it for you.
Do I still have my knives?
Yes, you still have your knives.
What happens to my bank items?
Unfortunately your bank items have been cleared as we now have the new pocket system.
This is the biggest update for Supremacy to date. There has been many changes to jobs, server performance & optimisation, administration system, prop protection and general gamemode features. You can find the full list of changes above. We hope you enjoy this new update as we have worked very hard to make this as good as possible.
A special thanks to the management and staff team for helping test and create this update. We also can't forget the players, who made all of this possible. Thank you for your patience.
If you find any bugs while playing please report them in the #bug-report channel in discord or pm root directly. Keep in mind these update notes are just key points and there are further changes not documented.